![]() If you call this game "works perfect" you are perfectly wrong my friend. Even GSYNC doesnt help such meaningless huge FPS drops, I look at a ♥♥♥♥ing wall sometimes and even under this circumstance I get sub-60 framerate. NOTHING AT ALL, and such a huge performance HIT means one thing : POOR PROGRAMMING. ![]() I have 980 SLI + ASUS ROG SWIFT, I disabled SLI (since engine doesnt support) and at 1440p this game dips to 30FPS, I pulled it back to 1080p and still doesnt have stable 60 FPS.įor the sake of god, this game has nothing special about graphics. This game is an unoptimized software-engineering mess, I am not talking about tthe game, I am talking about the technical side. I am pasting my pst from another topic, Yes I have downloaded the demo and thank god they have released one, this game is a mess I dont give a ♥♥♥♥ if it supports SLI or not this game is technically programmed poorly. Mouse lag was somewhat better after that. There is no option to disable it in game. I maxed all settings and framerate went to 60 and V-Sync was on by default. The demo is now deleted too since I tried to get it to work but it constantly crashed at startup.Įvery game with V-Sync on? Get out of here. Glad I didn't get this ♥♥♥♥ excuse for a port. So I have to jump through hoops like a dog to even get the game to function normally like every other game which works straight out of the box. Originally posted by Don't feed the ducks™: Also disable "Enhanced pointer precision" as that also creates negative accel. Make sure to fix that with Cheesefix registry fix and set your mouse speed to 6 in the pointer speed as anything below will be negative acceleration and anything higher is positive acceleration. This means if you haven't disabled the integrated mouse acceleration within windows you will most likely get it ingame. But the game being a port probably doesn't use raw input. This has nothing to do with optimization, same problem happens in every game with Vsync on. If so that would be the cause because Vsync's operation makes your monitor render the same frame over and over until a new one is prepared which creates "visual lag" but we see it as "Input lag" because we see the same frame repeated too long. I get mouse lag too in the main menu with 2 760's in SLI. If you're lagging even in just the main menu sounds like your computer isn't powerful enough. Originally posted by Prometheus:What's your Pc specs? do you even meet minimum requirements?
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